SOBRE 33 IMMORTALS GAMEPLAY

Sobre 33 Immortals Gameplay

Sobre 33 Immortals Gameplay

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At the moment only four weapons based on either cardinal sins or virtues are available—Sword of Justice, Daggers of Greed, Staff of Sloth, and Bow of Hope—though hints of future additions, like a halberd, appear in the game’s official artwork.

, the “cozy management game about dying” that went on to sell millions since 2020. If you follow the studio’s history though, you’ll see it jumping between multiple genres over the years, and its latest project, 33 Immortals

was conducted on a pre-release copy of the Xbox version provided by the developer and Microsoft. The game was played on a Windows PC.

Once raids start, players can fan out and proceed either alone or with others as they vie to take down hellish monsters and acquire treasures, heals, and powerups in order to clear the raid. Destroy enough monsters, reach the biome’s boss, and slay it to move onto the next.

Though I battled Lucifer three times with varying team sizes, I never beat that first overworld. I’m eager to try again and unlock the next map, Purgatorio, which maxes out at 22 players.

Cosmetics in 33 Immortals are many and various, but most importantly they’re free, just find them by playing. Screenshot via Dot Esports

for the first time is like going to a party at a coworker’s friend’s house. The first few minutes are marked by curiosity, light suspicion and a constant hum of awkwardness, but as you mingle, the strangers become less intimidating and you start to feel like 33 Immortals Gameplay you’re a part of the flow of the night. You might even make some friends of your own. The main difference is that, with 33 Immortals

You start a run by picking a weapon — justice sword, sloth staff or greed daggers — and each has a special ability that only works when three players stand together and activate it. It’s different for each weapon, but the effect is consistently grand. I stuck with the Staff of Sloth, a weapon that flings purple balls of magic and whose special ability slows enemies across a large swath of the battlefield.

Releasing on Game Pass is a major plus for this reason, but the studio is skipping Steam for the early access launch. This has not boded well for most multiplayer games on PC.

It’s an experiment in structured chaos, and for those willing to embrace the unpredictability, it’s an experience worth diving into.

Judging from what I could experience in Hell at least, the developer has experimented and almost perfected the formula to keep the action flowing and make the map exploration-worthy.

I spent a large chunk of my time with the game on the first available map, Hell. Entering Purgatory, the second map, requires special keys that can only be obtained by progressing far enough with the final boss battle in Hell (a three-headed Lucifer). While I managed to snag some keys, not many players from the review session were available to join whenever I entered this new world and usually ended up dying almost immediately due to the much higher tier of enemies and horde numbers.

and shifts the focus from individual mastery to coordinated survival. Victory isn’t just about how well you fight, but how well you fight together.

33 Immortals. One wayward dodge might push you into the path of a stumbling army of headless titans, who were, until just now, chasing some other poor soul. I’m speaking of this from experience. I’m just helpful like that.

Dodging enemy attacks is a massive factor in a game like this, akin to a bullet-hell title at points, so this is a big win in my book for better situation readability.

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